How to play Porg Foot

This varient was supplied by Tojj Reka of the Night Owl Station in Daiyu City.
Download the instructions as a PDF.

Setup

  • Tiles per Player: 7 tiles (2 players) or 5 tiles (3–4 players).
  • Shuffle tiles face down, each player draws their hand.

Gameplay

  • STARTING THE GAME -Instead of the lowest double, players roll a die.
  • Lowest roller places the starting double tile (if no doubles exist in anyone’s hand, redraw until one appears).
  • This tile is placed in the center as the “hub”

Building Porg Feet

  • Whenever a double is played, it must be placed perpendicular to the matching tile.
  • Immediately, 3 branches (a porg foot) must be built off of it before any other plays continue elsewhere.
  • Example: If someone plays a double-4, the next 3 plays must all connect to that double-4 to form the foot.
  • Once the porg foot is “complete,” play may resume on any open ends.

Normal Play

  • On your turn, match one end of a tile in your hand to an open end on the layout.
  • If you cannot play, draw one tile from the boneyard (if available). If still no play is possible, you pass.

Ending the Round

  • Round ends when one player uses all their tiles, or no legal moves remain.
  • Scoring: Each opponent’s unplayed tiles are summed and added to the winner’s score.
  • Optional twist: Doubles left in hand count as double their value (penalty).

Variants

  • HoloNet Interference – Instead of drawing, you must roll a die. On a 1–3, you draw; on a 4–6, you pass (simulating a scrambled transmission).
  • Smuggler’s Standoff – If two doubles are played back-to-back, players must “complete” both porg feet before resuming

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